SOLARii
Raffut &agave; Faeris
Abrekodibru
Asteroide

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Introduction


Faeris the beautiful, Faeris the colorful. This City is truly the jewel of the 7 Lands. Today's a great day for this lively community. As every 77 moons, its citizens are about to elect the representatives of its 12 Districts at the Town Counsil. This time again the main political parties are competing: The Collectivist Dwarves, The Anarchist Trolls, The Geronto-Autocrat Witches, The Monarchist Elves and the Ecologist Sprites.

The election time is always rich in events. Groups of militants walk to every corner of the town, shouting to promote their candidates. It's a festive athmosphere, barbecues, swimming, concerts, even the police joins in the collective jubilation. Faeris is a perfect example of true Democracy, ... at least on the face of it.

The truth is that mafia clans are ploting in the dark to rig the outcome of the ballots. Like everywhere in the world of the Seven Lands, Politics and Mafia work closely together. A mafia group will be able to traffic in peace within a district ruled by a political party allied. In return a political party gets the support of its crooked allies during the elections.

They can use all sorts of trickeries to succed : arson, sudden flooding of entire districts, illegal police roadblocks ... the ultimate weapon being the murder of a candidate, but must be used sparingly to keep the Business undercover.

In short

A game represents the day of the elections in Faeris. You lead a Mafia group and do all your best to favor your political parties allied. Your strategy is quite simple: manage that the most part of the District Representatives belong to the political parties who are favorable to you.

A touch of bluff, a grain of tactics. You'll have to discover and know how to use your opponents interests to increase your power in the local Mafia.

Presentation

At the beginning of the game, each one receives a goal telling which Parties are allied and which one are hostile. The game ends when every district has a representative elected. You win if your allied politics have a lot of representatives in the Town Counsil, and if your hostile parties are little represented.

The most discreet mean to rig the ballots is to influence the movements of the militants. Indeed, if the suporters of a given party cannot reach a district, they won't be able to promote their candidate and this one will never be elected ! It's a simple equation that your henchmen, corrupted police officers or local star will help you to solve. Each round you get a limited amount of cards that allow you to move the militants and change the result of each ballot. You must negociate with the other players so that their interest might also help yours.



This game sounds gound ...,
It is now available on this website.

For more information, contact the author

Quickly and poorly translated from French by the author. May be improved in a near future. All comments on that matter are welcome.